Gamification & Lean
James Cuthbert, Manager | 29th October 2015 | 0 comments
You may not have come across Gamification, but as it is being heralded as “a powerful tool for motivating better performance, driving business results, and generating a competitive advantage” and several major organisations are using it in areas such as sales/marketing and HRM, for customer engagement, productivity enhancements and behaviour change.
From a lean perspective, Gamification can motivate people by putting them at the centre of the continuous improvement system, aligning them with a greater purpose, giving ‘players’ a sense autonomy and control, and facilitating flow and ‘fun’ through play.
Download the full article: Gamification of a CI System.
Useful links:
“Typically gamification applies to non-game applications and processes, in order to encourage people to adopt them, or to influence how they are used. Gamification works by making technology more engaging, by encouraging users to engage in desired behaviors, by showing a path to mastery and autonomy, by helping to solve problems and not being a distraction, and by taking advantage of humans’ psychological predisposition to engage in gaming. The technique can encourage people to perform chores that they ordinarily consider boring, such as completing surveys, shopping, filling out tax forms, or reading web sites” Source: http://mashable.com
http://www.gamification.co
https://badgeville.com
http://www.gameffective.com
https://seriousgamesindustry.com
Manager
I am a Lean and Operational Excellence specialist with experiences across a number of sectors including ENR decommissioning, power and utilities, telecommunications, aerospace, operations, manufacturing and defence.
I have worked on business transformation programs and projects including process and system re-design, supply chain performance improvement, new product launch, strategy change, technology enabled transformation and value management.
I have training and experience in: Lean Methodologies, Operational Excellence Systems, Performance Improvement and Management, Business Process definition and analysis, Problem Solving, Change Management, Project Lifecycles and Launch, Graphical Facilitation, Technology Enabled Transformation and Value and Benefits Management.
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